![]() An early game upgrade allows short dashes to be activated by leapfrogging rocks to get you where you need to be (yes, you read that right). Overland travel is limited, stunted and slow. If you fail to recognize this, later engagements become terribly long suffered and some downright impossible. It is obvious what you need, and what you'll upgrade early (ranged attacks are useless, early finishers are essential). There is a sense of achievement in the skill tree, making you feel like you're gaining strength with each notch, but there is no real versatility. Application of these weapons is dictated by skill tree progression. Damage upgrades are earned in tailored 'proving' quests. Runes can be used to improve them and give attributes, which is a good mechanic that was unfortunately shallow. Weapon selection is limited to three, all of which you gain from the start. The game is heavily inclined to sneaking, which it does passably, but not well, and being spotted is a common occurrence. Environmental attacks are possible, but often feel very scripted, thought there are quite a few varieties. It's all massively flashy, but also massively repetitive. Fighting bottlenecks in proportion to the number of enemies, meaning the more there are, the fewer options you have and the more you must comply with the game's ideal scripted fight scenario. Breaking it down piecemeal:įighting mechanics are stolen from Assassins Creed and the Batman series, fused into a simplistic three button counter dependent system that sits just slightly below AC's variety. It's not the steaming pile it's made out to be by its harsher critics, no, but it's also not very good. Suffice, I've played enough for long enough, and know, above most things, objectivity is key. I'm not going to bog this down with credentials. This review is for you guys, and hopefully you'll read it before buying. With Shadow of War rapidly approaching, many will choose to sate themselves with the first in the series, Shadow of Mordor.
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